| Construction Algorithm |
| 1 |
 |
Construct
a line AB as a given base of the square. |
| 2 |
 |
Construct
a line at B so that it makes an angle 135° (measured
anti-clockwise) with the base AB. |
| 3 |
 |
Construct
another line at A so that it makes an angle 45°(measured
anti-clockwise) with the base AB. |
| 4 |
 |
Generate
the intersection point between the two constructed lines in steps 2 and
3 at M. |
| 5 |
 |
Define
a rotation with center M and angle 90° using menu item
"Mode/Transformation /Rotation". |
| 6 |
 |
Rotate the
point B by the defined rotation to construct the vertex C, then rotate
the point C to get the fourth vertex D of the square. |
| 7 |
 |
Join
up the four points A, B, C and D to get the required square. |
| 8 |
 |
Switch
to
drag mode. Pick
a free element. Move it around to check your construction. |
| Construction Theorems |
The two diagonals of the
square are perpendicular to each other and equal in length.
Each diagonal of the square bisects two opposite angles.
Rotation preserves the distance between points. |